Fix look&feel (#29): chip bar selector visible (sustituye page dots + title menu como navegación primaria), sin bubbles permanentes en compact (solo endpoint), Performance a barras horizontales con >6 categorías, línea con gradiente y estética de widget, pinch anclado al centro + doble-tap reset + haptics. Workable (#30): modelo de ventana (inicio,fin) único para pinch/pan/brush; minimapa bajo demanda con asas snap-a-mes y ventana arrastrable; label de rango con pickers mes/año precisos; header vivo (valor+delta del rango, scrub con haptic); drill-down por tap en Allocation/Performance → Evolution filtrada (premium, chip Filtrado ✕ para volver); overlay aportaciones acumuladas (premium); insight contextual del rango visible (premium). L10n ×7. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01L38583J7AYWCVPevkivscj
This commit is contained in:
@@ -5,6 +5,9 @@ struct AllocationPieChart: View {
|
||||
let data: [(category: String, value: Decimal, color: String)]
|
||||
var title: String = "Asset Allocation"
|
||||
var showsTargetsComparison: Bool = true
|
||||
/// Drill-down: tapping the chevron on a legend row jumps to Evolution
|
||||
/// filtered to that category/source.
|
||||
var onDrillDown: ((String) -> Void)? = nil
|
||||
|
||||
@State private var selectedSlice: String?
|
||||
@Environment(\.horizontalSizeClass) private var horizontalSizeClass
|
||||
@@ -38,34 +41,47 @@ struct AllocationPieChart: View {
|
||||
// Legend
|
||||
VStack(alignment: .leading, spacing: 10) {
|
||||
ForEach(data, id: \.category) { item in
|
||||
Button {
|
||||
if selectedSlice == item.category {
|
||||
selectedSlice = nil
|
||||
} else {
|
||||
selectedSlice = item.category
|
||||
}
|
||||
} label: {
|
||||
HStack(spacing: 8) {
|
||||
Circle()
|
||||
.fill(Color(hex: item.color) ?? .gray)
|
||||
.frame(width: 11, height: 11)
|
||||
|
||||
VStack(alignment: .leading, spacing: 0) {
|
||||
Text(item.category)
|
||||
.font(.subheadline)
|
||||
.foregroundColor(.primary)
|
||||
|
||||
let percentage = total > 0
|
||||
? NSDecimalNumber(decimal: item.value / total).doubleValue * 100
|
||||
: 0
|
||||
Text(String(format: "%.1f%%", percentage))
|
||||
.font(.caption)
|
||||
.foregroundColor(.secondary)
|
||||
HStack(spacing: 6) {
|
||||
Button {
|
||||
if selectedSlice == item.category {
|
||||
selectedSlice = nil
|
||||
} else {
|
||||
selectedSlice = item.category
|
||||
}
|
||||
} label: {
|
||||
HStack(spacing: 8) {
|
||||
Circle()
|
||||
.fill(Color(hex: item.color) ?? .gray)
|
||||
.frame(width: 11, height: 11)
|
||||
|
||||
VStack(alignment: .leading, spacing: 0) {
|
||||
Text(item.category)
|
||||
.font(.subheadline)
|
||||
.foregroundColor(.primary)
|
||||
|
||||
let percentage = total > 0
|
||||
? NSDecimalNumber(decimal: item.value / total).doubleValue * 100
|
||||
: 0
|
||||
Text(String(format: "%.1f%%", percentage))
|
||||
.font(.caption)
|
||||
.foregroundColor(.secondary)
|
||||
}
|
||||
}
|
||||
.opacity(selectedSlice == nil || selectedSlice == item.category ? 1 : 0.5)
|
||||
}
|
||||
.buttonStyle(.plain)
|
||||
|
||||
if let onDrillDown {
|
||||
Button {
|
||||
onDrillDown(item.category)
|
||||
} label: {
|
||||
Image(systemName: "chevron.right.circle.fill")
|
||||
.font(.footnote)
|
||||
.foregroundColor(.secondary.opacity(0.6))
|
||||
}
|
||||
.buttonStyle(.plain)
|
||||
}
|
||||
.opacity(selectedSlice == nil || selectedSlice == item.category ? 1 : 0.5)
|
||||
}
|
||||
.buttonStyle(.plain)
|
||||
}
|
||||
}
|
||||
.frame(maxWidth: .infinity, alignment: .leading)
|
||||
|
||||
Reference in New Issue
Block a user